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The Iconic Puzzle Game Wouldn't Win at The Game Awards — Another Award Type Could Fix That

As any significant prize-giving event approaches, you'll find an outcry to include additional classifications to acknowledge underappreciated efforts and fill the spirits of fans with niche passions.

My colleague made the case supporting a scary games classification. That would rule. So would tabletop games, this being a dedicated supporter's campaign. But they will have to forgive me for pushing forward because like all blinkered fanatics, I have a cast-iron argument for why my demand is the most urgent above others. This is the request: There should be a classification for brain-teasing titles.

Categorizing Game Types

Classifying creative works isn't exact; it’s very subjective, and it will always generate discussions concluding with vague boundaries. There’s a reason film award organizations avoid this approach. However, it represents an essential concession for the industry of video games, which are so diverse it's challenging to consider them a single creative category.

For comprehensive acknowledgment of interactive entertainment excellence to be recognized, and for games of all stripes to compete fairly, genre categories are essential.

Present Award Structure

Leading game ceremonies currently feature classifications covering Action-oriented games, Action/Adventure, RPG experiences, Fighting, Simulation and strategy titles, plus athletic and racing experiences. Between them, these classifications successfully include many game types, and you can find room for most games within them.

Not so for brain-teasing titles. There’s simply nowhere for their placement. Consider three of this year’s best games, each quite distinct: building puzzles in a particular game, intense tile-matching in a different title, and the sweetly sociological logic puzzles of a third title. Which classification works between these six categories? Nowhere, that’s where.

Recognition Challenges

There are dozens outstanding logic titles published annually that have no home in entertainment awards, unless they happen to qualify classification types such as Mobile Game, VR/AR Game, or the extremely competitive small studio competitions.

  • A renowned logic title got overlooked in any category in 2014
  • Another imaginative release missed out that year
  • Well-received sorting experience was overlooked in 2021
  • Only a few puzzle games barely qualified for niche award types

Significance of Puzzle Games

Commonly they're compact experiences, yet the craft behind logic titles is of massive significance. Well-known matching games count as most popular titles in the world maintaining this status for many years.

The iconic tile-matching title rivals well-known building titles competing to become most purchased experience; it’s also in the running for best game of all time. Logic titles represent cornerstones within interactive entertainment, and they are in conversation with almost every other genre.

The Solution and Justification

Logic titles wouldn't face that issue. You could fill five nominees engaging, different, qualified experiences each ceremony simply — actually, with challenge, given the need to exclude numerous deserving experiences.

To emphasize again, these include experiences without proper classification during prominent ceremonies. Puzzle game makers are working at the demanding boundary of video game design, developing some of the purest expressions of gaming itself. Comparable to film action specialists, they deserve recognition. Let’s not keep them waiting generations.

WC
The writer

William Cole

A travel enthusiast and wellness coach who shares her global experiences and practical advice for balanced living.

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